Khan, Hafsa, and Ghulam Safdar. “Examining the Effectiveness of Gamification in Strengthening Active Participation and Learning Outcomes of Students in Higher Education Institutions of Pakistan”. THE PROGRESS: A Journal of Multidisciplinary Studies 6, no. 2 (June 23, 2025): 149–163. Accessed June 29, 2025. https://hnpublisher.com/ojs/index.php/TP/article/view/700.