KHAN, Hafsa; SAFDAR, Ghulam. Examining the Effectiveness of Gamification in Strengthening Active Participation and Learning Outcomes of Students in Higher Education Institutions of Pakistan. THE PROGRESS: A Journal of Multidisciplinary Studies, [S. l.], v. 6, n. 2, p. 149–163, 2025. DOI: 10.71016/tp/16g7qy47. Disponível em: https://hnpublisher.com/ojs/index.php/TP/article/view/700.. Acesso em: 29 jun. 2025.